I am exhausted after 2.5 days of CPE! What a great trial; lot of fun and laughs and great runs by
We’ve worked hard on the weaves in the last two weeks, and I was interested to see how that transitioned to the trial environment. I’m happy to report that
Unfortunately in my rush to get home from work, eat lunch and back across town to the trial, I forgot the video camera.
Colors, Level 1
She was successful going to the tunnel, but she did look behind me at the dogwalk before making the correct choice – good girl to remember he training! Because I had to take her to the tunnel entrance, I was slightly behind when she came blasting out the other side, and she came toward me out the tunnel when she needed to push out to a jump. I held my ground and continued to indicate the push, but she seemed (to me) to not be reading it. About the time it crossed my mind
Standard, Level 2
This was a lovely, flowing standard course that allowed me to front cross on the landing side of a pinwheel;
It’s video time! I’m doing something different this time with YouTube. I think it will allow you to view the clips in a larger format, which should be easier on the eyes.
Jackpot, Level 2
We started the day with Jackpot. For those who play USDAA, this game is a form of Gamblers. However, in CPE you can have “non-traditional” Jackpot, where the judge makes up the rules. This run was one of those. I planned my strategy to get me to a point where I could work the weave poles. Unfortunately, it took me longer than I anticipated and
Unfortunately she was too distracted to weave. She gets very distracted by the sandbags under this particular dogwalk; and even though we class here weekly, she’s still distracted. I’ve finally decided it’s not only the shape and color of the sandbags, but it’s also because she doesn’t usually see sandbags under dogwalks without tunnels (think about that and it’s true; she’s very observant!). I took the better option to just leave; primarily because I was required to!
Fullhouse, Level 1
This is my favorite CPE game, mostly because it’s so easy to play and it’s fast and furious (like a jumpers course). It’s a point accumulation game, but within your points you must have three single bar jumps, two circles (tire, tunnel) and one “joker” which is a spread jump or contact. And you only get 30 seconds to get your points and get to the table to stop the clock. They give you a 5 second grace period, and then they start taking away one point per second until you stop the clock. Again, greed kills on this one – see why I like it?
Devon did an awesome job on this course. Her only mistake was coming off the A frame when I front crossed -- and my mistake was not marking it. Oh well! She read the deceleration to cue the turn to the A frame (and away from the tunnel) great, and she did a nice job on the rear cross to the tunnel (not her strong point). This course earned her a second place (right behind a border collie).
Colors, Level 1